I put it over the water at the base of the hill, and had my other thrill rides and shops lead the way there.įor the coaster requirement, just use one of the pre-existing coaster designs that meet the 7 excitement requirement once you have enough money. That will give you a track of more than 900m.įor your second go kart track, wait until you have the money to put down the pre-made go kart track (you may need to research for go karts, I can't remember). Once you're financially stable, close the go karts, and you want to bypass the tunnel that the track goes through, by joining to the existing pieces of track outside of the tunnel. You desperately need the existing go kart track to be operational when you first start, so wait to make any changes to it and make sure you have a mechanic on hand until you can start building your other thrill rides and making some extra money. If any of the above happens, I recommend saving and reloading your park.įor the coaster, if you're not interested in sweating your way through trying to fit a coaster in the canyon, there are several suitable coasters you can download from the Frontier Workshop, by searching for the stage name. Fit as much of the park as you can in the lower area, and be very aware of any guests freezing in place, getting stuck or shops becoming inaccessible. The clifftop areas were incredibly buggy to build on for me, and the coaster requirement is a bit of a nightmare. This is the first real challenge in Career mode, for two reasons. I'm singling out the parks I had difficulty with and sharing whatever tips I can offer, hopefully they help. None of the objectives are overly difficult on their own, but if there are any issues in the comments I can add to this. Focus on expanding slowly, pairing your shops with your most popular rides and getting the hang of roller coaster building. If you bang up the ship too much, castmembers will playfully lambast your performance as you exit into a hallway of flickering lights and sparking sounds.I won't be covering the first five parks in career mode, or some of the later parks as they're quite straightforward. But even if you aren’t assigned to the pilot’s chair in this visitor-controlled motion ride, set inside a jaw-droppingly faithful recreation of the fastest hunk of junk in the galaxy, you’ll be kept plenty busy: As gunners blast TIE fighters and engineers frantically mash on buttons to keep the ship’s shields restored, two pilots steer the Falcon on a treacherous smuggling run, with orders barked by space pirate Hondo Ohnaka. The most satisfying feeling in all of Disneyland: Pulling the silver lever in the cockpit of the Millennium Falcon to engage the hyperdrive and make the jump to light speed. You can skip some of the line with an individual Lightning Lane reservation, though that can cost up to $25 per person. Though it initially opened with a required virtual queue, you can now wait standby for Rise of the Resistance-assuming you have a few hours to spare. This is the way: You might find yourself standing on a transport ship at some point in the attraction, and while everyone will gravitate toward a certain aquatic animatronic toward the front, look out the back during takeoff and feel free to walk around during the rest of the flight. Location: Star Wars: Galaxy’s Edge (Disneyland) It’s simply sublime you’ll get off aching for just another moment in the impossibly vast hangar bay that peers into outer space. It’s an astoundingly real experience and a bombastic fantasy ride all at once. We won’t spoil what happens in between (seriously, the less you know about this 15-plus-minute experience, the better), but you do eventually find yourself seated in a zippy, Droid-navigated vehicle for a third act that’s packed with as much fun as the first two are with detailed storytelling and unexpected turns.Įvery dazzling minute of its trackless route feels like magic: You won’t even have time to wonder how those plasma-red blaster bolts are seemingly flying through thin air as you’re hurried into the next room to weave around the mechanical legs of a pair of imposing AT-ATs. In fact, it takes a planet-obliterating laser to the expected paces of a theme park ride: You’ll snake through ancient caves harboring the Resistance’s hideout, get recruited by Rey and BB-8, board a transport bound for Princess Leia’s secret base and maybe find yourself abducted onto a First Order Star Destroyer-but that’s all on foot, and all before even buckling a seat belt. Rise of the Resistance is conjuring jaw-on-the-floor illusions while everything else is playing simple tricks: The centerpiece attraction in Star Wars: Galaxy’s Edge is unlike any other ride we’ve ever been on.
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